Phonograph ~ Dejatu
Paco Casares







3ds Max


Substance Painter

TopoGun

Unity
About
One of the First test objects to test Joshua’s Shader. I wanted to try an object that had rubber, Metal, and Wood and experiment with a high volume of the surface at an acute angle at what different colours could I experiment with having a very varied Lit and Unlit textures. In the end, I was satisfied with the variety I can achieve art wise in Dejatu. Shader created by Joshua Reason. Game art for Dejatu (aka Time Frame)
Methodology
- Discussion on how we can transfer 1920 Poster Artstyle into our game
- Define Shader in Unity until Desired Result
- Model Base pieces for High Poly
- Refine Pieces in High Poly
- Retopologicing Low Poly for Game Engine
- Creating Uvs
- Create Bakes in Substance Painter
- Texturing Lit and Unlit in Substane Painter with Gradient Map
- Place and introduce in Game Engine