Odd Gods
Paco Casares









3ds Max

ZBrush

Substance Painter

Substance B2M

TopoGun

Photoshop

Unity

SpeedTree
About
Odd Gods is a work in progress game. The project demo was four weeks of work, 4 full environments, a lot of assets and models in a really small time frame. Set in a 90s world and a teenager to time travel is an alternative dimension.
I did all the assets, sculpts, textures and props in the screen shots in the allocated time frame (excluding characters, speed tree and the cannon)
Task List
- Modeling and Texturing of environments
- Creation of individual assets
- Sculpts
- UV Unwrapping
- Texture Baking AO
- Setting up and placing assets