Mausoleum

Paco Casares






3ds max

3ds Max
Zbrush

ZBrush
Sp icon color

Substance Painter
Topogun2

TopoGun
Unity

Unity

pillar_textured_512

pillar512_sculpt

About

Mausoleum is a Work in Progress Project to show the stages of an ongoing project. Currently we are in the stages of making the individual items.

Methodology
  • Environment Design and planning
  • Asset Parts preparation in 3D Max
  • Digital Sculpting in Zbrush
  • Retopology low-poly parts
  • UV Unwrapping
  • Texture Baking Transfer
  • Texturing in Substance Painter