Mausoleum
Paco Casares

3ds Max

ZBrush

Substance Painter

TopoGun

Unity
About
Mausoleum is a Work in Progress Project to show the stages of an ongoing project. Currently we are in the stages of making the individual items.
Methodology
- Environment Design and planning
- Asset Parts preparation in 3D Max
- Digital Sculpting in Zbrush
- Retopology low-poly parts
- UV Unwrapping
- Texture Baking Transfer
- Texturing in Substance Painter