Category: SketchPost
Lion Distracted. Sketch Post
I was testing some new brushes, learning up some techniques and tricks and bummer… I got distracted. I did a Lion Care Bear super hero of some sort.
The more you use zbrush, the more it rewards you. I checked this page. It has a great collection of brushes and mat caps, and it’s totally worth having a play with.
http://pointpusher.com/prefs/zBrush/
Certainly play with the Lucky Brush. There is another whole collection of brushes worth checking out in that ZIP file. Such a good treat.
Credits to all the respective brush and mat cap creators with this file.
New Brushes, and Links to Video Tutorials
I have played with Zbrush for the last couple of days. I thought that the idea of being constrained of just making things for a purpose failed at learning new possibilities with Zbrush, so I have dedicated today and yesterday in experimenting.
I watched carefully ORB’s tutorial several times to learn to produce some of his brushes, and while I was observing in his video, I have also fallen in love with his interface.
After a bit of looking around, I also found that pointpusher uses a similar interface layout.
I followed this tutorial and made my own interface by looking screenshots. Now I can spend less time looking for buttons and playing with the menus.
Environment Sketchpost Feb 2013
I am currently following the Monthly Noob Challenge on Polycount. I am learning tricks here and there and I have learned a number of things!
I am building a environment portfolio and self teaching in 3ds max, UDK, zbrush and topogun, and a better workflow.
I wanted to upload images of work that I have done so far in the last 10 days.
My aim is to at least make high poly baked assets for games, at least the walls, floor and pillars by the end of this month.
Ideally is to also have the door, statues and plants/trunks inserted as well.
Production stages would be ideal! My plan is, if I do not finish this by the end of the month, currently I am learning new zbrush tricks and shortcuts to have a faster turnaround with assets.
Things that I have learned in the past two weeks:
Orb Custom Brushes – Making interesting brushes to give details faster to objects
Vanity Tool for Photoshop – To figure out sizes of probs and objects in concept art
Carapace Epic Tool – To figure out perspective lines in drawings
Environment Sculpting – This is an amazing link to tutorials on how to sculpt environments.
Generic Wall Tutorial – I found this tutorial very helpful! and a very fast workflow to have high poly meshes done quickly.
And of course, this thread is pretty useful too as people are helping out a lot – Polycount Challenge.

Vanity tool in photoshop is a godsend. It has helped me to figure out the sizes of walls and spaces with much bigger ease.

Early stage of the modular piece. I need to make more hard edges to give the stone a more rocky feel

Trying out some new brushes. Here I have modeled this box within 3 minutes by using new freshly made brushes by Orb.