A celebration to a lovely 2014
I must say that the last past months has passed very fast, and I have not updated the website with anything juicy or interesting for a while, so id like to apologize and explain why:
- I have been working super, and incredibly hard, all jobs has been intense, but with amazing perks that enhanced learning and productivity skills, all projects with great and amazing opportunities that enabled me to learn to be faster and accurate.
- Most, if not all of the work I have been doing, is all Non disclosure Agreed. So I even do I have done some exciting work, I can’t show until a later future! There is a project that I would like to show rather soon with some permission as it finalized back in the second week of September.
At my time off I have been doing my own teaching with Unreal 4 and PBR with unity and marmoset sky box. It has been all very exciting stuff, but at the same time, its nothing to really show other than simply understanding what it is all about. Perhaps I could write a tutorial about it?
Lately I have been also a bit involved with an app on my phone. Id like to share a new button on my website, a button to my Pinterest account. I shall create it, bind it and share it on my website for everyone to share and view. I must say its an amazing tool to quickly put together visual information to a tutorial, environment, research or idea, while at the same time be organized to what ever you are looking for, can be there.
Some of my boards include topology tips, anatomy references, texturing techniques and resources as ps brushes and textures.
I have been using Pinterest for a very little time, but when ever I shall find an interesting article that can be shared, I shall share it here.
I am going to have a few days off in the next 10 days or so (thank god its xmas) because I am pretty itchy to make some thoughtful art to show.
As I mentioned earlier, I am very interested in PRB, and I’d like to explore it while using Unreal 4, so in the next few days id like to show some progress shots of a personal project that I am doing of an environment. Its an illustrated piece by an Australian artist, but recreated in Unreal 4. Currently I have only done some blocking and have put some ideas together, so its too soon to show anything. But its certainly in my interest to show a demo reel about this environment with some WIP shots. I have made sure that the piece is very minimal with a low list of assets. So should be done right away.
To give away a little a little treat, id l couple of works I have done in the past weeks for a very old project that I worked back in 2007. I thought the original art was not up to my new standards. So I have re imagined them and remade them. Here I present you Orpy and Lyde. A couple of creatures for Glow.
Before I do however, id like to wish you all a lovely merry Xmas and a fantastic new year!