CUB AR and some other things
Wanted to show some client work that I have been doing in the past month on my Sketchbook, I have been working for Carlton Union Breweries, Foodworks, and Abbotsford Convent.
Wanted to show some client work that I have been doing in the past month on my Sketchbook, I have been working for Carlton Union Breweries, Foodworks, and Abbotsford Convent.
So I just realized, although I have been pretty busy with freelancing work, I am barely posting the stuff I am doing lately. I wonder why? well to be honest, maybe it is not crazy exciting work? Or I do not feel like entitled to show? or maybe it is not good enough to show? But I would like to change this. I have a website that I am pretty proud of. And I would like to use the Sketchbook Book to show exactly that. Work in Progress shots that are simply ordinary and simple work. Does not have to be mona lisa. But I would still like to show that I am active and doing a bunch of stuff.
Projects I have been working for Plattar: make a Product showcase for an Olive Oil with a cooking recipe animation in Augmented Reality, and an Engineering company doing some animated infographics.
I have also been working for Phoria, making a before/after scenario for a gallery in construction in Abbotsford Convent.
I converted scan dense complicated data into Low poly to use for Mobile and then created a variation on what it would look life after it has been repaired and use for functions and Galleries.
In the meantime I have also been making a world map view of the convent to complement with the Laundry, an art style is still in need to be set for the map view.
I might show some work in progress shots for the other projects I have worked for. Keep tuned!
3D Environment Artist at Tab Corp
Interactive architecture asset.
The chair has 3290 triangles, PBR ready and visible on the bottom of the post.
I have been mocking around with Verold, and I am convinced to use this to upload 3d works in real time!
Also, in the time being I have been updating the site as it still has a terrible “work in contruction” feel, specially the works section.
However, I am working on it! Today I have created the page that showcases the work I did for God of Blunder.
I was not happy with how my works was being displayed, so I have changed the thumbnail sizes and the way works are displayed, instead of a small box as a big banner on top of all the other thumbnails.
Back to Verold! Its certainly worth to check out the site if you have 2 or 3 interesting assets to showcase.
Press the following numbers for the following options!
1- Lit, 2- Unlit, 3- Normals, 4- Wireframe, 5- Wireframe Mesh, 6- UV Layout
Next, what Verold needs is a move lights function, or it has already and I am not aware of it.
I was testing some new brushes, learning up some techniques and tricks and bummer… I got distracted. I did a Lion Care Bear super hero of some sort.
The more you use zbrush, the more it rewards you. I checked this page. It has a great collection of brushes and mat caps, and it’s totally worth having a play with.
http://pointpusher.com/prefs/zBrush/
Certainly play with the Lucky Brush. There is another whole collection of brushes worth checking out in that ZIP file. Such a good treat.
Credits to all the respective brush and mat cap creators with this file.
I have played with Zbrush for the last couple of days. I thought that the idea of being constrained of just making things for a purpose failed at learning new possibilities with Zbrush, so I have dedicated today and yesterday in experimenting.
I watched carefully ORB’s tutorial several times to learn to produce some of his brushes, and while I was observing in his video, I have also fallen in love with his interface.
After a bit of looking around, I also found that pointpusher uses a similar interface layout.
I followed this tutorial and made my own interface by looking screenshots. Now I can spend less time looking for buttons and playing with the menus.
A slow step by step on how to model a head. Awesome stuff for a human model base. By Masahiro Ushiyama