Category: Modeling

CUB AR and some other things

Wanted to show some client work that I have been doing in the past month on my Sketchbook, I have been working for Carlton Union Breweries, Foodworks, and Abbotsford Convent.

Published on: 10 May 2018
Posted by: Paco Casares

More Work in Progress Shots

So I just realized, although I have been pretty busy with freelancing work, I am barely posting the stuff I am doing lately. I wonder why? well to be honest, maybe it is not crazy exciting work? Or I do not feel like entitled to show? or maybe it is not good enough to show? But I would like to change this. I have a website that I am pretty proud of. And I would like to use the Sketchbook Book to show exactly that. Work in Progress shots that are simply ordinary and simple work. Does not have to be mona lisa. But I would still like to show that I am active and doing a bunch of stuff.

Projects I have been working for Plattar: make a Product showcase for an Olive Oil with a cooking recipe animation in Augmented Reality, and an Engineering company doing some animated infographics.
I have also been working for Phoria, making a before/after scenario for a gallery in construction in Abbotsford Convent.

I converted scan dense complicated data into Low poly to use for Mobile and then created a variation on what it would look life after it has been repaired and use for functions and Galleries.

In the meantime I have also been making a world map view of the convent to complement with the Laundry, an art style is still in need to be set for the map view.

I might show some work in progress shots for the other projects I have worked for. Keep tuned!

Published on: 18 April 2018
Posted by: Paco Casares

DragonBoats

Paco Casares

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Maya

Maya
Zbrush

ZBrush
Sp icon color

Substance Painter
Photoshop

Photoshop
Unreal engine

Unreal Engine
Knald

Knald

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About

3D Environment Artist at Tab Corp

Task List
  • Creating Buildings
  • Texturing Buildings
  • UV Unwrapping
  • Texture Baking

Published on: 17 September 2015
Posted by: Paco Casares

The Eames Chair

Interactive architecture asset.

The chair has 3290 triangles, PBR ready and visible on the bottom of the post.

(more…)

Published on: 1 June 2013
Posted by: Paco Casares

Verold Upload test

I have been mocking around with Verold, and I am convinced to use this to upload 3d works in real time!

Also, in the time being I have been updating the site as it still has a terrible “work in contruction” feel, specially the works section.

However, I am working on it! Today I have created the page that showcases the work I did for God of Blunder.

I was not happy with how my works was being displayed, so I have changed the thumbnail sizes and the way works are displayed, instead of a small box as a big banner on top of all the other thumbnails.

Back to Verold! Its certainly worth to check out the site if you have 2 or 3 interesting assets to showcase.

platform1_wWire

Press the following numbers for the following options!
1- Lit, 2- Unlit, 3- Normals, 4- Wireframe, 5- Wireframe Mesh, 6- UV Layout
Next, what Verold needs is a move lights function, or it has already and I am not aware of it.

Published on: 28 February 2013
Posted by: Paco Casares

Lion Distracted. Sketch Post

I was testing some new brushes, learning up some techniques and tricks and bummer… I got distracted. I did a Lion Care Bear super hero of some sort.
The more you use zbrush, the more it rewards you. I checked this page. It has a great collection of brushes and mat caps, and it’s totally worth having a play with.
http://pointpusher.com/prefs/zBrush/
Certainly play with the Lucky Brush. There is another whole collection of brushes worth checking out in that ZIP file. Such a good treat.
Credits to all the respective brush and mat cap creators with this file.

carriedAway

Published on: 20 February 2013
Posted by: Paco Casares

New Brushes, and Links to Video Tutorials

I have played with Zbrush for the last couple of days. I thought that the idea of being constrained of just making things for a purpose failed at learning new possibilities with Zbrush, so I have dedicated today and yesterday in experimenting.

newInterface

A mix between the known ZBrush UI and custom introduced brushes from both MAH and ORB.

I watched carefully ORB’s tutorial several times to learn to produce some of his brushes, and while I was observing in his video, I have also fallen in love with his interface.

After a bit of looking around, I also found that pointpusher uses a similar interface layout.
I followed this tutorial and made my own interface by looking screenshots. Now I can spend less time looking for buttons and playing with the menus.

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Published on: 19 February 2013
Posted by: Paco Casares

Human Head Modeling

Human Head Modeling

A slow step by step on how to model a head. Awesome stuff for a human model base. By  Masahiro Ushiyama

Published on: 28 August 2012
Posted by: Paco Casares