Archive for June, 2015

Little update since a while ago

I have been incredibly and crazy busy lately. I must say however that things are going incredibly well. As a summary since the inception of 2015, we outsourced work for a AAA game tittle mainly focusing on doing textural work for an old game to make it new. Did some self training on Substance Painter and Designer. I’ll say it now and I’ll say it again. Incredible. Amazing. No words on how effective these programs are. They make texturing in several maps a breeze. Where designer focuses more on creating a node based texturing system for several maps, Painter focuses more on procedural masking and material assigning in 3d view. While texturing with these guys, I am doing a small tower (in working progress) to show my skills.

In all news, I also got some new work for an Architecture Firm! Its interesting because I shall learn a tonne of 3ds Max while on the job.

Published on: 27 June 2015
Posted by: Paco Casares