God of Blunder, Preview Shot 4
The original west side of the dining room lacked ambient lighting and shadows. So I decided to give it a last pass 😉
The original west side of the dining room lacked ambient lighting and shadows. So I decided to give it a last pass 😉
Recently finished this background! I started a week ago with a 3d Render, and I have done the work with an outline, and then gave detail in. The original work is massive with 4096 pixels wide. This is the biggest I can post up, if you want the sharp crisp version you will have to play the game 😉
I have decided to show full screen of the kitchen as there is a lot missing from the cropped version. I also uploaded a work in progress shot of the Hallway.
My current workflow, to have an interesting and deep perspective feel. I very quickly solid object compose a room using 3d primitives, give some straight colours to some objects and then 3-4 dramatic lights to show where the main lights will show. Then after this I make an outline on top of the 3d Render, and then some detailing. This university project is due in 10 days! and the Hallway is the last background I am doing for the last presentation for university. I may upload another working version and then the finalised version of the Hallway.