Tasmania Interactive Stylised 3D Map

Paco Casares







3ds max

3ds Max
Zbrush

ZBrush
Sp icon color

Substance Painter
Photoshop

Photoshop
Unfold 3D

Unfold 3D



About

Interactive 3D Map done using Plattar Engine for Mobile and Web.

The Project has 8 mini environments that highlight the diferent locations of Tasmania.

I did most of the work in terms of Art Direction, 3D modeling and Texturing.

I took the opportunity in this project to find methods on extracting vertex data into textures and learning Unfold 3D to use in new upcoming projects.

Methodology
  • Creating proof of concept and a vision
  • Outlining the map of Tasmania and sculpting the terrain in Zbrush
  • Creating Models in 3Ds max
  • Sculpting elements such as the clouds and terrains with texture painging in Zbrush
  • Vertex Painting of the 3D models in 3dsMax
  • Unfolding UVs in Unfold3D
  • Baking the Vertex painting into texture sheets and paint in Substance Painter
  • Animating the Models in 3Ds Max to move and expand
  • Composing the objects in Unity for Plattar