Modeller / Texture Artist / Environment Artist
+61 415 209 197
3D & 2D Digital Artist for Games, Entertainment and Interactive Mediums.
A Spanish Melbournian with a upbeat attitude and attention to detail.
His real passion is to create worlds that people can discover.
Currently located in Melbourne, Australia, with a drive to work locally or overseas.
- PBR Texturing
- Environment Modeling
- Environment Design
- Digital Sculpting
- Physically Based Rendering
- UV Mapping
- Texture Baking
- Low-poly Modeling
- High-poly Modeling
I can do work for you as a freelancer for Games, Films and Architecture. If there is a specific asset you require, please contact me and we can arrange an agreement. I can perform the following services:
- Create 3D Models for Films or Cut scenes
- Build a Hi-Poly to Low Poly Model to be used for an interactive game
- Create a diffuse painted stylized object for mobile devices
- Build low-poly objects for mobile games
- Create an Environment fit for Unity, Unreal Engine or for Film
- Create architecture impressions with photography and 3D Placement on set
- Low and High Poly Modeling with effective unwrapping.
- Proficient at Sub Division Modeling.
- Zbrush for detailing and sculpting high poly details.
- Skillful at modeling Organic, Mechanical and Industrial objects.
- Generating and Creating textures photorealistically or hand painted.
- Physical Based Texturing or Legacy texturing.
- Fast Asset Texturing using procedural techniques with Substance Designer and Painter.
- Lighting, Baking and projection techniques.
- Retopologizing High Polygonal objects to real time friendly assets.
- Skilled at creating good edge flow in organic and hard surface models.
- Skillful at retopology with Organic, Mechanical and Industrial objects.
- Concept art for designing landscapes and assets.
- Great understanding with Form, Shape, Lighting, Perspective and Anatomy.
- Graphic Design in mind. With great use of color and space.
I can provide examples that are unique to what you seek. With a brief summary to firstname.lastname@example.org I can provide with interest to then follow with something you have in mind.
3D Contextual Artist and Architecture visualisation
3D Modeling and Texturing for off-line and real time urban and architecture environments, Architecture Compositions, Concepts
3D Modeling and Texturing for real time environments
3D Environment Artist
3D Modeling and Texturing for real time environments in Unreal 4
2D Texture Artist & 3D Modeler – The Legend of Zelda: Twilight Princess HD
2D Hand painted textures and 3D Modeling
2D Terrain Artist & 3D Modeler
Environment Texturing and Props for Nissan Racing game
Retopology and 3D Max Modeler
3D Interactive artist for interactive architecture displays