Modeller / Texture Artist / Environment Artist
+61 415 209 197
3D & 2D Digital Artist Freelancer for Games, Entertainment and Interactive Mediums.
A Spanish Melbournian with a upbeat attitude and attention to detail.
His real passion is to create worlds that people can discover.
Currently located in Melbourne, Australia, with a drive to work locally or overseas.
- PBR Texturing
- Environment Modeling
- Environment Design
- Digital Sculpting
- Physically Based Rendering
- UV Mapping
- Texture Baking
- Low-poly Modeling
- High-poly Modeling
- Basic Rigging
- Basic Animations
Work I did for:
We can create the following services as a team effort:
- Make a Virtual Reality Experience for a documentary, architecture, game, educational or business aproach
- Create an engaging Augmented Reality app to engage customers in a public or private space
- Perform a virtual setting to educate inviduals in University, School or Museum Settings
- Complete a number required of Assets and/or textures for your project
I can do work for you as a trader for Games, Films and Architecture. If there is a specific asset you require, please contact me and we can arrange an agreement. I can perform the following services:
- Create 3D Models for Films or Cut scenes
- Build a Hi-Poly to Low Poly Model to be used for an interactive game
- Create a diffuse painted stylized object for mobile devices
- Build low-poly objects for mobile games with a budget of triangles and render batches
- Create an Environment fit for Unity, Unreal Engine or for Film
- Create architecture impressions with photography and 3D Placement on set
- Low and High Poly Modeling with effective unwrapping.
- Proficient at Sub Division Modeling.
- Zbrush for detailing and sculpting high poly details.
- Skillful at modeling Organic, Mechanical and Industrial objects.
- Generating and Creating textures photorealistically or hand painted.
- Physical Based Texturing or Legacy texturing.
- Fast Asset Texturing using procedural techniques with Substance Designer and Painter.
- Lighting, Baking and projection techniques.
- Retopologizing High Polygonal objects to real time friendly assets.
- Skilled at creating good edge flow in organic and hard surface models.
- Skillful at retopology with Organic, Mechanical and Industrial objects.
- Concept art for designing landscapes and assets.
- Great understanding with Form, Shape, Lighting, Perspective and Anatomy.
- Graphic Design in mind. With great use of color and space.
Under the many different projects that I have performed; flexibility and deliverance are a trade that I’d like to highlight. If you have any further questions on what I can do, please contact me as I might be able to disclose on skills on a project that I have yet need to announce on my website. Contact me at firstname.lastname@example.org for any further question that you might have.
3D Modeling AR Artist for Mobile
Phoria ~ City of Melbourne
Concept Art, 3D Environment, 3D Modeling, Texturing, Vertex Painting for 3 Mobile Environments for Snowman Levels ~ Santa’s LiL Helper
3D Modeling AR Modeler for Mobile
Triggar ~ AR KIT
3D Modeling optimizing, Texturing and Model Optimizing for AR Mobile environment. Men Beauty Product.
3D Modeling VR Artist
VRTOV ~ ABC Documentary
3D Modeling, Animated UVs and Vertex Painting for a phone VR Samsung Documentary ~ A thin black Line
3D Modeling VR Artist
Snobal~ Vic Roads
3D Modeling and Texturing for real time urban and road environments in a Virtual Environment Setting
3D Contextual Artist and 2D Architecture visualisation
Urban Circus ~ Yarra Trams, Metro Tunnel, Vic Roads
3D Modeling and Texturing for off-line and real time urban and architecture environments, Architecture Compositions, Concepts
3D Modeling and Texturing for real time environments on a number of projects: 22, Cocovelle, Driving Simulator
3D Environment Artist
3D Modeling and Texturing for real time environments in Unreal 4
2D Texture Artist & 3D Modeler – The Legend of Zelda: Twilight Princess HD
2D Hand painted textures and 3D Modeling
2D Terrain Artist & 3D Modeler
Environment Texturing and Props for Nissan Racing game
Retopology and 3D Max Modeler for Adiddas Shoes
3D Interactive artist for interactive architecture displays in AR