Paco Casares

Modeller / Texture Artist / Environment Artist

+61 415 209 197


Melbourne, Australia

3D & 2D Digital Artist for Games, Entertainment and Interactive Mediums.


A Spanish Melbournian with a upbeat attitude and attention to detail.
His real passion is to create worlds that people can discover.
Currently located in Melbourne, Australia, with a drive to work locally or overseas.

  • Texturing
  • PBR Texturing
  • Environment Modeling
  • Environment Design
  • Digital Sculpting
  • Retopology
  • Physically Based Rendering
  • UV Mapping
  • Texture Baking
  • Low-poly Modeling
  • High-poly Modeling
  • Shading
Software Proficiency



3ds max

3ds Max



Sp icon color

Substance Painter

Sd icon color

Substance Designer

Quixel suite

Quixel Suite











Unreal engine

Unreal Engine

I can do work for you as a freelancer for Games, Films and Architecture. If there is a specific asset you require, please contact me and we can arrange an agreement. I can perform the following services:

  • Create 3D Models for Films or Cut scenes
  • Build a Hi-Poly to Low Poly Model to be used for an interactive game
  • Create a diffuse painted stylized object for mobile devices
  • Build low-poly objects for mobile games
  • Create an Environment fit for Unity, Unreal Engine or for Film
  • Create architecture impressions with photography and 3D Placement on set
3D Modeling
  • Low and High Poly Modeling with effective unwrapping.
  • Proficient at Sub Division Modeling.
  • Zbrush for detailing and sculpting high poly details.
  • Skillful at modeling Organic, Mechanical and Industrial objects.
2D Texturing
  • Generating and Creating textures photorealistically or hand painted.
  • Physical Based Texturing or Legacy texturing.
  • Fast Asset Texturing using procedural techniques with Substance Designer and Painter.
  • Lighting, Baking and projection techniques.
  • Retopologizing High Polygonal objects to real time friendly assets.
  • Skilled at creating good edge flow in organic and hard surface models.
  • Skillful at retopology with Organic, Mechanical and Industrial objects.
Concept Artist
  • Concept art for designing landscapes and assets.
  • Great understanding with Form, Shape, Lighting, Perspective and Anatomy.
  • Graphic Design in mind. With great use of color and space.
Art Test

I can provide examples that are unique to what you seek. With a brief summary to I can provide with interest to then follow with something you have in mind.


3D Contextual Artist and Architecture visualisation

Urban Circus
April 2016 – Present | Melbourne, Australia

3D Modeling and Texturing for off-line and real time urban and architecture environments, Architecture Compositions, Concepts

3D Artist

Goati Outsourcing
April 2015 – Present | Melbourne, Australia

3D Modeling and Texturing for real time environments

3D Environment Artist

Tab Corp
June 2015 – August 2015 | Melbourne, Australia

3D Modeling and Texturing for real time environments in Unreal 4

2D Texture Artist & 3D Modeler – The Legend of Zelda: Twilight Princess HD

October 2014 – February 2015 | Melbourne, Australia

2D Hand painted textures and 3D Modeling

2D Terrain Artist & 3D Modeler

League of Monkeys
December 2013 | Melbourne, Australia

Environment Texturing and Props for Nissan Racing game

3D Artist

Zero One Animation
September 2013 – May 2014 | Melbourne, Australia

Retopology and 3D Max Modeler

3D Artist

JCG Hart
May 2014 – August 2014 | Melbourne, Australia

3D Interactive artist for interactive architecture displays