Paco Casares

Modeller / Texture Artist / Environment Artist

+61 415 209 197

info@pacocasares.com

portraitPaco

Melbourne, Australia

3D & 2D Digital Artist for Games, Entertainment and Interactive Mediums.

About

A Spanish Melbournian with a upbeat attitude and attention to detail.
His real passion is to create worlds that people can discover.
Currently located in Melbourne, Australia, with a drive to work locally or overseas.

Skills
  • Texturing
  • PBR Texturing
  • Environment Modeling
  • Environment Design
  • Digital Sculpting
  • Retopology
  • Physically Based Rendering
  • UV Mapping
  • Texture Baking
  • Low-poly Modeling
  • High-poly Modeling
  • Shading
Software Proficiency

Maya

Maya

3ds max

3ds Max

Zbrush

ZBrush

Sp icon color

Substance Painter

Sd icon color

Substance Designer

Quixel suite

Quixel Suite

Ndo

NDO

Topogun2

TopoGun

Photoshop

Photoshop

Illustrator

Illustrator

Unity

Unity

Unreal engine

Unreal Engine
Freelancing

I can do work for you as a freelancer for Games, Films and Architecture. If there is a specific asset you require, please contact me and we can arrange an agreement. I can perform the following services:

  • Create 3D Models for Films or Cut scenes
  • Build a Hi-Poly to Low Poly Model to be used for an interactive game
  • Create a diffuse painted stylized object for mobile devices
  • Build low-poly objects for mobile games
  • Create an Environment fit for Unity, Unreal Engine or for Film
  • Create architecture impressions with photography and 3D Placement on set
3D Modeling
  • Low and High Poly Modeling with effective unwrapping.
  • Proficient at Sub Division Modeling.
  • Zbrush for detailing and sculpting high poly details.
  • Skillful at modeling Organic, Mechanical and Industrial objects.
2D Texturing
  • Generating and Creating textures photorealistically or hand painted.
  • Physical Based Texturing or Legacy texturing.
  • Fast Asset Texturing using procedural techniques with Substance Designer and Painter.
  • Lighting, Baking and projection techniques.
Retopology
  • Retopologizing High Polygonal objects to real time friendly assets.
  • Skilled at creating good edge flow in organic and hard surface models.
  • Skillful at retopology with Organic, Mechanical and Industrial objects.
Concept Artist
  • Concept art for designing landscapes and assets.
  • Great understanding with Form, Shape, Lighting, Perspective and Anatomy.
  • Graphic Design in mind. With great use of color and space.
Art Test

I can provide examples that are unique to what you seek. With a brief summary to info@pacocasares.com I can provide with interest to then follow with something you have in mind.

Experience

3D Contextual Artist and Architecture visualisation

Urban Circus
April 2016 – Present | Melbourne, Australia

3D Modeling and Texturing for off-line and real time urban and architecture environments, Architecture Compositions, Concepts

3D Artist

Goati Outsourcing
April 2015 – Present | Melbourne, Australia

3D Modeling and Texturing for real time environments

3D Environment Artist

Tab Corp
June 2015 – August 2015 | Melbourne, Australia

3D Modeling and Texturing for real time environments in Unreal 4

2D Texture Artist & 3D Modeler – The Legend of Zelda: Twilight Princess HD

Tantalus
thelegendofzeldatwilightprincesshd
October 2014 – February 2015 | Melbourne, Australia

2D Hand painted textures and 3D Modeling

2D Terrain Artist & 3D Modeler

League of Monkeys
December 2013 | Melbourne, Australia

Environment Texturing and Props for Nissan Racing game

3D Artist

Zero One Animation
September 2013 – May 2014 | Melbourne, Australia

Retopology and 3D Max Modeler

3D Artist

JCG Hart
May 2014 – August 2014 | Melbourne, Australia

3D Interactive artist for interactive architecture displays