God of Blunder: Background Environment Art
God of Blunder was a university group project. Our goal was to make a point and click adventure game with 2D layers and characters for the IPAD. The game is about a young viking named Oster, who has to save the world from the malevolent God Fenrir. My role was to create the art after Sam Baldry designed the rooms.
My biggest challenge was coming up with the right perspective, getting an art style that worked well with the animations of Sam’s characters and dealing with deadlines with coming up with backgrounds with high standards in detail (set by me really… ouch). The Backgrounds are 1024 in resolution for the Ipad, but the raw and true quality used to paint these on Photoshop is 4096 width images. Hence why I show some detail shots of the rooms. Each of the PSD rooms come with layers and layers to make any change possible.
This game was made possible thanks to Estelle Tigani, Samuel Baldry, Darcy Rayner and Aaron Wong.
Further information regarding the game and credits is here.
In order to pursue self teaching and a portfolio focused on 3D Environment Assets and Art I have handed my position to Luke Sayers as Brontide team will continue to work on the game outside of university.
Please take a moment to show the stages I have undertaken to create the room from 3D mock up to colouring correction. At times it may be easier to pause the video to be able to differentiate the stages.