Category: Modeling

DragonBoats

Paco Casares

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Maya

Maya
Zbrush

ZBrush
Sp icon color

Substance Painter
Photoshop

Photoshop
Unreal engine

Unreal Engine
Knald

Knald

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About

3D Environment Artist at Tab Corp

Task List
  • Creating Buildings
  • Texturing Buildings
  • UV Unwrapping
  • Texture Baking

Published on: 17 September 2015
Posted by: Paco Casares

Verold Upload test

I have been mocking around with Verold, and I am convinced to use this to upload 3d works in real time!

Also, in the time being I have been updating the site as it still has a terrible “work in contruction” feel, specially the works section.

However, I am working on it! Today I have created the page that showcases the work I did for God of Blunder.

I was not happy with how my works was being displayed, so I have changed the thumbnail sizes and the way works are displayed, instead of a small box as a big banner on top of all the other thumbnails.

Back to Verold! Its certainly worth to check out the site if you have 2 or 3 interesting assets to showcase.

platform1_wWire

Press the following numbers for the following options!
1- Lit, 2- Unlit, 3- Normals, 4- Wireframe, 5- Wireframe Mesh, 6- UV Layout
Next, what Verold needs is a move lights function, or it has already and I am not aware of it.

Published on: 28 February 2013
Posted by: Paco Casares

Lion Distracted. Sketch Post

I was testing some new brushes, learning up some techniques and tricks and bummer… I got distracted. I did a Lion Care Bear super hero of some sort.
The more you use zbrush, the more it rewards you. I checked this page. It has a great collection of brushes and mat caps, and it’s totally worth having a play with.
http://pointpusher.com/prefs/zBrush/
Certainly play with the Lucky Brush. There is another whole collection of brushes worth checking out in that ZIP file. Such a good treat.
Credits to all the respective brush and mat cap creators with this file.

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Published on: 20 February 2013
Posted by: Paco Casares

New Brushes, and Links to Video Tutorials

I have played with Zbrush for the last couple of days. I thought that the idea of being constrained of just making things for a purpose failed at learning new possibilities with Zbrush, so I have dedicated today and yesterday in experimenting.

newInterface

A mix between the known ZBrush UI and custom introduced brushes from both MAH and ORB.

I watched carefully ORB’s tutorial several times to learn to produce some of his brushes, and while I was observing in his video, I have also fallen in love with his interface.

After a bit of looking around, I also found that pointpusher uses a similar interface layout.
I followed this tutorial and made my own interface by looking screenshots. Now I can spend less time looking for buttons and playing with the menus.

(more…)

Published on: 19 February 2013
Posted by: Paco Casares