3D Environment Artist at Tab Corp
- Creating Buildings
- Texturing Buildings
- UV Unwrapping
- Texture Baking
I have been mocking around with Verold, and I am convinced to use this to upload 3d works in real time!
Also, in the time being I have been updating the site as it still has a terrible “work in contruction” feel, specially the works section.
However, I am working on it! Today I have created the page that showcases the work I did for God of Blunder.
I was not happy with how my works was being displayed, so I have changed the thumbnail sizes and the way works are displayed, instead of a small box as a big banner on top of all the other thumbnails.
Back to Verold! Its certainly worth to check out the site if you have 2 or 3 interesting assets to showcase.
Press the following numbers for the following options!
1- Lit, 2- Unlit, 3- Normals, 4- Wireframe, 5- Wireframe Mesh, 6- UV Layout
Next, what Verold needs is a move lights function, or it has already and I am not aware of it.
I was testing some new brushes, learning up some techniques and tricks and bummer… I got distracted. I did a Lion Care Bear super hero of some sort.
The more you use zbrush, the more it rewards you. I checked this page. It has a great collection of brushes and mat caps, and it’s totally worth having a play with.
Certainly play with the Lucky Brush. There is another whole collection of brushes worth checking out in that ZIP file. Such a good treat.
Credits to all the respective brush and mat cap creators with this file.
I have played with Zbrush for the last couple of days. I thought that the idea of being constrained of just making things for a purpose failed at learning new possibilities with Zbrush, so I have dedicated today and yesterday in experimenting.
I watched carefully ORB’s tutorial several times to learn to produce some of his brushes, and while I was observing in his video, I have also fallen in love with his interface.
After a bit of looking around, I also found that pointpusher uses a similar interface layout.
I followed this tutorial and made my own interface by looking screenshots. Now I can spend less time looking for buttons and playing with the menus.
Human Head Modeling
A slow step by step on how to model a head. Awesome stuff for a human model base. By Masahiro Ushiyama