Archive for March, 2016
Today is a very big date as the game that I contributed back in 2014~2015 is released today and I can finally disclose that I worked on Zelda, Twilight Princess HD as a re-texturer and environment modeller at Tantalus
For the full featured and detailed trailer, click here: https://youtu.be/-CfW2hpHoNI
It has been a fantastic experience, and very unique workflow as well on how to re-create texture that already exist, and also on how to improve a game that was highly acclaimed back in 2006. I worked mainly on recreating the textures for the temples and enlarging the textures with a fantastic team of texture artists. Mainly did work for Arbiter’s Grounds with Dylan Beazley. I also re-made textures for Temple of Time, City in the Sky, Twilight Palace, Re-skinned some of the props such as the Compass and Weapons, And cleaning and up-rezed a lof of the characters, enemies and bosses.
The following screenshots contain my texture work:
This are captured from the trailer.
These are all game screenshots. And the work I did, I did not do the original textures (as they were from the 2006 game) Some of the textures were incredibly small to fit in a gamecube disk. So a lot of love went into it 🙂
The first Gnomon Live Outside the US! I shall use this post to edit, add details.
The opening speech was a general introduction and emphasised more on talking about how Star wars made an impact on artists, Some din’t mean much, others when young made somewhat a bigger impact. some made a much bigger impact (Blizzard art director) Cleary defined how episode 1 to 3 art books made him consider more his current Role.
On Saturday morning I will see the Jonathan Berube Demo.