Archive for 2015

DragonBoats

Paco Casares

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Maya

Maya
Zbrush

ZBrush
Sp icon color

Substance Painter
Photoshop

Photoshop
Unreal engine

Unreal Engine
Knald

Knald

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About

3D Environment Artist at Tab Corp

Task List
  • Creating Buildings
  • Texturing Buildings
  • UV Unwrapping
  • Texture Baking

Published on: 17 September 2015
Posted by: Paco Casares

Little update since a while ago

I have been incredibly and crazy busy lately. I must say however that things are going incredibly well. As a summary since the inception of 2015, we outsourced work for a AAA game tittle mainly focusing on doing textural work for an old game to make it new. Did some self training on Substance Painter and Designer. I’ll say it now and I’ll say it again. Incredible. Amazing. No words on how effective these programs are. They make texturing in several maps a breeze. Where designer focuses more on creating a node based texturing system for several maps, Painter focuses more on procedural masking and material assigning in 3d view. While texturing with these guys, I am doing a small tower (in working progress) to show my skills.

In all news, I also got some new work for an Architecture Firm! Its interesting because I shall learn a tonne of 3ds Max while on the job.

Published on: 27 June 2015
Posted by: Paco Casares

The Vanishing of Ethan Carter

Note: Before reading too much into this, perhaps you should play the game first? The less you know about the game, the bigger the impact will be. Do your self a favor, and play this game. You shall not be disappointed.

Ethan Carter uses the rail as hierarchy to drive the player.

Last weekend I had the privilege to discover The Vanishing of Ethan Carter. I have been very busy recently, and now that I finished a couple of projects, I have some time to wind down and relax. A couple of friends have recommended me this game for some time, and I decided to get it on special on Steam.

And from minute one. I was mind blown. There are a lot of things made me think why this game is so special. It is not only on how realistic the environment is, but the gestalt, the combination of many of its elements.

(more…)

Published on: 19 February 2015
Posted by: Paco Casares