Archive for 2015
3D Environment Artist at Tab Corp
- Creating Buildings
- Texturing Buildings
- UV Unwrapping
- Texture Baking
I have been incredibly and crazy busy lately. I must say however that things are going incredibly well. As a summary since the inception of 2015, we outsourced work for a AAA game tittle mainly focusing on doing textural work for an old game to make it new. Did some self training on Substance Painter and Designer. I’ll say it now and I’ll say it again. Incredible. Amazing. No words on how effective these programs are. They make texturing in several maps a breeze. Where designer focuses more on creating a node based texturing system for several maps, Painter focuses more on procedural masking and material assigning in 3d view. While texturing with these guys, I am doing a small tower (in working progress) to show my skills.
In all news, I also got some new work for an Architecture Firm! Its interesting because I shall learn a tonne of 3ds Max while on the job.
Note: Before reading too much into this, perhaps you should play the game first? The less you know about the game, the bigger the impact will be. Do your self a favor, and play this game. You shall not be disappointed.
Last weekend I had the privilege to discover The Vanishing of Ethan Carter. I have been very busy recently, and now that I finished a couple of projects, I have some time to wind down and relax. A couple of friends have recommended me this game for some time, and I decided to get it on special on Steam.
And from minute one. I was mind blown. There are a lot of things made me think why this game is so special. It is not only on how realistic the environment is, but the gestalt, the combination of many of its elements.